chore: put platform specific objects under sub universe objects
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		@@ -32,13 +32,15 @@ namespace MyUniverse.Platforms.Android
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            ILogger logger = new RotatingFileLogger("Logs", "MyGame");
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            IUniverseObject mobileParent = universe.InstantiateUniverseObject().SetUniverseObject("Desktop");
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            universe.InstantiateUniverseObject().SetUniverseObject("Logger")
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                .BehaviourController.AddBehaviour<LoggerContainer>().Logger = ILogger.Shared = logger;
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            universe.InstantiateUniverseObject().SetUniverseObject("Desktop Inputs")
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            universe.InstantiateUniverseObject().SetUniverseObject("Mobile Inputs", mobileParent)
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                .BehaviourController.AddBehaviour<MobileInputs>();
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            universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers")
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            universe.InstantiateUniverseObject().SetUniverseObject("Visual Managers", mobileParent)
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                .BehaviourController.AddBehaviour<DrawManager>()
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                .BehaviourController.AddBehaviour<LoadContentManager>();
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