fix: server platform build issues
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		@@ -50,6 +50,7 @@ namespace MyUniverse.Platforms.Android
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            universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
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            */
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            Shared.UniverseSource.ApplyClient(universe);
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            Shared.UniverseSource.ApplyUniverse(universe);
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            _game = new MonoGameWindow(universe);
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@@ -38,6 +38,7 @@ client.BehaviourController.AddBehaviour<NetworkManager>();
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universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
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*/
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MyUniverse.Shared.UniverseSource.ApplyClient(universe);
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MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
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monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
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@@ -9,7 +9,7 @@ using Microsoft.Extensions.DependencyInjection;
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using Engine.Core;
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using Engine.Systems.Network;
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namespace Server;
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namespace MyUniverse.Platforms.Server;
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public class Endpoints : Behaviour, IFirstFrameUpdate, ILastFrameUpdate
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{
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@@ -5,6 +5,8 @@ using Engine.Core;
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using Engine.Core.Debug;
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using Engine.Systems.Network;
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using MyUniverse.Platforms.Server;
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Universe universe = new();
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RotatingFileLogger fileLogger = new("Logs", "MyGame", DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss-ffffff"));
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@@ -14,9 +16,13 @@ universe.InstantiateUniverseObject().SetUniverseObject("Logger")
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    .BehaviourController.AddBehaviour<LoggerContainer>();
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LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
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server.BehaviourController.AddBehaviour<Endpoints>();
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server.BehaviourController.AddBehaviour<NetworkManager>();
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universe.OnPreUpdate.AddOneTimeListener((_, _) => server.Start(8888, 2));
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MyUniverse.Shared.UniverseSource.ApplyCore(universe);
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MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
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DateTime lastRun = DateTime.UtcNow;
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