fix: server platform build issues
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@@ -50,6 +50,7 @@ namespace MyUniverse.Platforms.Android
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universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
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*/
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Shared.UniverseSource.ApplyClient(universe);
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Shared.UniverseSource.ApplyUniverse(universe);
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_game = new MonoGameWindow(universe);
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