fix: server platform build issues
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@@ -38,6 +38,7 @@ client.BehaviourController.AddBehaviour<NetworkManager>();
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universe.OnPreUpdate.AddOneTimeListener((_, _) => client.Connect("localhost", 8888));
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*/
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MyUniverse.Shared.UniverseSource.ApplyClient(universe);
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MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
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monoGameWindow.Graphics.GraphicsProfile = GraphicsProfile.HiDef;
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