fix: server platform build issues
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@@ -8,14 +8,14 @@ namespace MyUniverse.Shared.Behaviours;
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public class RotatorToggler : Behaviour2D, IFirstFrameUpdate, ILastFrameUpdate
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{
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private IRotator rotator = null!;
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private IGameInputs inputs = null!;
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private IGameInputs? inputs = null;
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public void FirstActiveFrame()
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{
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rotator = BehaviourController.GetRequiredBehaviour<IRotator>();
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inputs = Universe.FindRequiredBehaviour<IGameInputs>();
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inputs = Universe.FindBehaviour<IGameInputs>();
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inputs.RegisterOnPress(IGameInputs.Button.Interact, ToggleRotator);
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inputs?.RegisterOnPress(IGameInputs.Button.Interact, ToggleRotator);
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}
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private void ToggleRotator(IButtonInputs<IGameInputs.Button> sender, IButtonInputs<IGameInputs.Button>.ButtonCallbackArguments args)
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@@ -25,6 +25,7 @@ public class RotatorToggler : Behaviour2D, IFirstFrameUpdate, ILastFrameUpdate
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public void LastActiveFrame()
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{
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inputs.UnregisterOnPress(IGameInputs.Button.Interact, ToggleRotator);
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inputs?.UnregisterOnPress(IGameInputs.Button.Interact, ToggleRotator);
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inputs = null;
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}
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}
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@@ -12,12 +12,21 @@ public static class UniverseSource
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public static void ApplyCore(IUniverse universe)
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{
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IUniverseObject coreManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
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coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Entrance Manager").BehaviourController.AddBehaviour<UniverseEntranceManager>().UniverseObject);
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coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Update Manager").BehaviourController.AddBehaviour<UpdateManager>().UniverseObject);
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coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Coroutine Manager").BehaviourController.AddBehaviour<CoroutineManager>().UniverseObject);
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coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager").BehaviourController.AddBehaviour<TweenManager>().UniverseObject);
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coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
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coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
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}
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public static void ApplyClient(IUniverse universe)
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{
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ApplyCore(universe);
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IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers");
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clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour<SpriteBatcher>().UniverseObject);
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clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour<TriangleBatcher>().UniverseObject);
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MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera")
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.BehaviourController.AddBehaviour<Transform2D>()
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@@ -28,8 +37,6 @@ public static class UniverseSource
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public static void ApplyUniverse(IUniverse universe)
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{
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ApplyCore(universe);
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IUniverseObject exampleObject = universe.InstantiateUniverseObject().SetUniverseObject("Example Object");
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ExampleBehaviour exampleBehaviour = exampleObject.BehaviourController.AddBehaviour<ExampleBehaviour>();
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