feat: added android platform template
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42
Platforms/Android/Android.csproj
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42
Platforms/Android/Android.csproj
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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net9.0-android</TargetFramework>
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<SupportedOSPlatformVersion>23</SupportedOSPlatformVersion>
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<OutputType>Exe</OutputType>
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<ApplicationId>com.MyCompany.MyGame</ApplicationId>
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<ApplicationVersion>1</ApplicationVersion>
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<ApplicationDisplayVersion>1.0</ApplicationDisplayVersion>
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<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
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<AndroidUseSharedRuntime>true</AndroidUseSharedRuntime>
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</PropertyGroup>
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<ItemGroup>
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<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.1.303" />
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<PackageReference Include="MonoGame.Framework.Android" Version="3.8.1.303" />
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</ItemGroup>
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<ItemGroup>
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<MonoGameContentReference Include="../../Shared/Content/Content.mgcb">
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<Link>Content/Content.mgcb</Link>
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</MonoGameContentReference>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="../../Shared/Shared.csproj" />
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</ItemGroup>
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<Target Name="RestoreDotnetTools" BeforeTargets="Restore">
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<Message Text="Restoring dotnet tools" Importance="High" />
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<Exec Command="dotnet tool restore" />
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</Target>
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<!-- TODO: Currently I have no idea how to set this up properly and am in a hurry so... Find a better solution for the bellow -->
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<!-- Windows-specific settings -->
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<!-- <PropertyGroup Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true'">
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<JavaSdkDirectory>C:/Program Files/Java/jdk-17.0.5</JavaSdkDirectory>
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<AndroidSdkDirectory>C:/android-sdk</AndroidSdkDirectory>
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</PropertyGroup> -->
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</Project>
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