From 9141bb5aa16b834d21b087b31f93cf751b5cdf1c Mon Sep 17 00:00:00 2001 From: Syntriax Date: Tue, 27 Jan 2026 13:05:00 +0300 Subject: [PATCH] chore: bumped engine version --- Engine | 2 +- Shared/UniverseSource.cs | 18 +++++++++--------- 2 files changed, 10 insertions(+), 10 deletions(-) diff --git a/Engine b/Engine index 1a8f396..985f898 160000 --- a/Engine +++ b/Engine @@ -1 +1 @@ -Subproject commit 1a8f396766211ef4345fe521ec601c53d81d5caf +Subproject commit 985f8983274dd3dac414f0b7904aae8747450f4f diff --git a/Shared/UniverseSource.cs b/Shared/UniverseSource.cs index 2e06fe6..d4654fb 100644 --- a/Shared/UniverseSource.cs +++ b/Shared/UniverseSource.cs @@ -1,10 +1,10 @@ - -using MyUniverse.Shared.Behaviours; - using Engine.Core; using Engine.Integration.MonoGame; +using Engine.Systems.Graphics; using Engine.Systems.Tween; +using MyUniverse.Shared.Behaviours; + namespace MyUniverse.Shared; public static class UniverseSource @@ -24,9 +24,9 @@ public static class UniverseSource ApplyCore(universe); IUniverseObject clientManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers"); - clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour().UniverseObject); clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour().UniverseObject); - + clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour().UniverseObject); + clientManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("MonoGame Triangle Batch").BehaviourController.AddBehaviour().UniverseObject); MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera") .BehaviourController.AddBehaviour() @@ -43,25 +43,25 @@ public static class UniverseSource universe.InstantiateUniverseObject() .SetUniverseObject("Rotating Triangle") .BehaviourController.AddBehaviour().SetTransform(position: new(10f, 6f), scale: Vector2D.One * 5) - .BehaviourController.AddBehaviour(Shape2D.Triangle, new ColorRGB(0, 128, 128)) + .BehaviourController.AddBehaviour(Shape2D.Triangle, new ColorRGB(0, 128, 128)) .BehaviourController.AddBehaviour(); universe.InstantiateUniverseObject() .SetUniverseObject("Rotating Pentagon") .BehaviourController.AddBehaviour().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5) - .BehaviourController.AddBehaviour(Shape2D.Pentagon, new ColorRGB(128, 0, 128)) + .BehaviourController.AddBehaviour(Shape2D.Pentagon, new ColorRGB(128, 0, 128)) .BehaviourController.AddBehaviour(); universe.InstantiateUniverseObject() .SetUniverseObject("Rotating Triangle") .BehaviourController.AddBehaviour().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5) - .BehaviourController.AddBehaviour(Shape2D.Triangle, new ColorRGB(0, 128, 128)) + .BehaviourController.AddBehaviour(Shape2D.Triangle, new ColorRGB(0, 128, 128)) .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour(); universe.InstantiateUniverseObject() .SetUniverseObject("Rotating Pentagon") .BehaviourController.AddBehaviour().SetTransform(position: new(-10f, -6f), scale: Vector2D.One * 5) - .BehaviourController.AddBehaviour(Shape2D.Pentagon, new ColorRGB(128, 0, 128)) + .BehaviourController.AddBehaviour(Shape2D.Pentagon, new ColorRGB(128, 0, 128)) .BehaviourController.AddBehaviour() .BehaviourController.AddBehaviour(); }