fix: server project not building properly
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		@@ -11,7 +11,7 @@ using Engine.Systems.Network;
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namespace Server;
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					namespace Server;
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public class Endpoints : Behaviour, IFirstFrameUpdate
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					public class Endpoints : Behaviour, IFirstFrameUpdate, ILastFrameUpdate
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{
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					{
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    private INetworkCommunicatorServer? server = null!;
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					    private INetworkCommunicatorServer? server = null!;
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@@ -36,5 +36,5 @@ public class Endpoints : Behaviour, IFirstFrameUpdate
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    private IResult GetStats() => Results.Json(new { Count = server?.Connections.Count ?? 0 });
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					    private IResult GetStats() => Results.Json(new { Count = server?.Connections.Count ?? 0 });
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    public void FirstActiveFrame() => server = Universe.FindRequiredBehaviour<INetworkCommunicatorServer>();
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					    public void FirstActiveFrame() => server = Universe.FindRequiredBehaviour<INetworkCommunicatorServer>();
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    protected override void OnExitedUniverse(IUniverse universe) => server = null;
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					    public void LastActiveFrame() => server = null;
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}
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					}
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