feat: added mouse positioner behaviour
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@@ -37,8 +37,14 @@ public static class UniverseSource
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public static void ApplyUniverse(IUniverse universe)
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{
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IUniverseObject exampleObject = universe.InstantiateUniverseObject().SetUniverseObject("Example Object");
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ExampleBehaviour exampleBehaviour = exampleObject.BehaviourController.AddBehaviour<ExampleBehaviour>();
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universe.InstantiateUniverseObject().SetUniverseObject("Example Object")
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.BehaviourController.AddBehaviour<ExampleBehaviour>();
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universe.InstantiateUniverseObject().SetUniverseObject("MouseObject")
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.BehaviourController.AddBehaviour<Transform2D>()
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.BehaviourController.AddBehaviour<LinearRotator>()
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.BehaviourController.AddBehaviour<MousePositionerBehaviour>()
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.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.CreateNgon(4), new ColorRGB(255, 255, 0)).Priority = 10;
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universe.InstantiateUniverseObject()
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.SetUniverseObject("Rotating Triangle")
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@@ -51,6 +57,7 @@ public static class UniverseSource
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(10f, -6f), scale: Vector2D.One * 5)
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.BehaviourController.AddBehaviour<DrawableShape2D>(Shape2D.Pentagon, new ColorRGB(128, 0, 128))
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.BehaviourController.AddBehaviour<TweenRotator>();
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universe.InstantiateUniverseObject()
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.SetUniverseObject("Rotating Triangle")
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.BehaviourController.AddBehaviour<Transform2D>().SetTransform(position: new(-10f, 6f), scale: Vector2D.One * 5)
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