From e641a2317eb85c2848942ac922e711e62c846a85 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Wed, 22 Oct 2025 23:51:01 +0300 Subject: [PATCH] chore: bumped engine version --- Engine | 2 +- Shared/UniverseSource.cs | 14 +++++++------- 2 files changed, 8 insertions(+), 8 deletions(-) diff --git a/Engine b/Engine index 988a6f6..2ef7fa6 160000 --- a/Engine +++ b/Engine @@ -1 +1 @@ -Subproject commit 988a6f67f2cbbbf0324ee034adcb2a0b626d4cd6 +Subproject commit 2ef7fa6577e3b8d6748ac226bdec231d4a3e0c47 diff --git a/Shared/UniverseSource.cs b/Shared/UniverseSource.cs index 54149b8..6a7af81 100644 --- a/Shared/UniverseSource.cs +++ b/Shared/UniverseSource.cs @@ -11,13 +11,13 @@ public static class UniverseSource { public static void ApplyCore(IUniverse universe) { - universe.InstantiateUniverseObject().SetUniverseObject("Core Managers") - .BehaviourController.AddBehaviour() - .BehaviourController.AddBehaviour() - .BehaviourController.AddBehaviour() - .BehaviourController.AddBehaviour() - .BehaviourController.AddBehaviour() - .BehaviourController.AddBehaviour(); + IUniverseObject coreManagersUO = universe.InstantiateUniverseObject().SetUniverseObject("Core Managers"); + coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Entrance Manager").BehaviourController.AddBehaviour().UniverseObject); + coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Update Manager").BehaviourController.AddBehaviour().UniverseObject); + coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Coroutine Manager").BehaviourController.AddBehaviour().UniverseObject); + coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Tween Manager").BehaviourController.AddBehaviour().UniverseObject); + coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Sprite Batcher").BehaviourController.AddBehaviour().UniverseObject); + coreManagersUO.AddChild(universe.InstantiateUniverseObject().SetUniverseObject("Triangle Batcher").BehaviourController.AddBehaviour().UniverseObject); MonoGameCamera2D camera = universe.InstantiateUniverseObject().SetUniverseObject("Camera") .BehaviourController.AddBehaviour()