Files

225 lines
6.8 KiB
C#

using System;
using Engine.Core;
using SDL3;
namespace Engine.Integration.SDL3;
public class Sdl3Window : Behaviour, IWindow, IDisposable, IEnterUniverse, IExitUniverse
{
public Event<IWindow, IWindow.StateChangedArguments> OnStateChanged { get; } = new();
public Event<IWindow, IWindow.FocusStateChangedArguments> OnFocusStateChanged { get; } = new();
public Event<IWindow, IWindow.ModeChangedArguments> OnModeChanged { get; } = new();
public Event<IWindow, IWindow.ShowStateChangedArguments> OnShowStateChanged { get; } = new();
public Event<IWindow, IWindow.ResizeModeChangedArguments> OnResizeModeChanged { get; } = new();
public Event<IWindow, IWindow.TitleChangedArguments> OnTitleChanged { get; } = new();
public Event<IWindow, IWindow.TargetFpsChangedArguments> OnTargetFpsChanged { get; } = new();
public Event<IWindow, IWindow.SizeChangedArguments> OnSizeChanged { get; } = new();
public Event<IWindow, IWindow.BackgroundColorChangedArguments> OnBackgroundColorChanged { get; } = new();
public IntPtr Window { get; private set; } = IntPtr.Zero;
public WindowState State
{
get => field;
set
{
if (value == field)
return;
switch (value)
{
case WindowState.Open: OpenWindow(); break;
case WindowState.Closed: default: CloseWindow(); break;
}
WindowState previousState = field;
field = value;
OnStateChanged.Invoke(this, new(previousState));
}
} = WindowState.Open;
public WindowFocusState FocusState
{
get => field;
internal set
{
if (value == field)
return;
WindowFocusState previousFocusState = field;
field = value;
OnFocusStateChanged.Invoke(this, new(previousFocusState));
}
} = WindowFocusState.Unfocused;
public WindowMode Mode
{
get => field;
set
{
if (value == field)
return;
if (value is WindowMode.Windowed or WindowMode.BorderlessWindowed)
{
SDL.SetWindowFullscreen(Window, false);
SDL.SyncWindow(Window);
}
if (Window != IntPtr.Zero)
switch (value)
{
case WindowMode.Windowed: SDL.SetWindowBordered(Window, true); break;
case WindowMode.BorderlessWindowed: SDL.SetWindowBordered(Window, false); break;
case WindowMode.BorderlessFullscreen: SDL.SetWindowFullscreen(Window, true); break;
case WindowMode.Fullscreen: SDL.SetWindowFullscreen(Window, true); break;
}
SDL.SyncWindow(Window);
WindowMode previousMode = field;
field = value;
OnModeChanged.Invoke(this, new(previousMode));
}
} = WindowMode.Windowed;
public WindowShowState ShowState
{
get => field;
set
{
if (value == field)
return;
if (Window != IntPtr.Zero)
switch (value)
{
case WindowShowState.Normal: SDL.RestoreWindow(Window); break;
case WindowShowState.Minimized: SDL.MinimizeWindow(Window); break;
case WindowShowState.Maximized: SDL.MaximizeWindow(Window); break;
}
WindowShowState previousShowState = field;
field = value;
OnShowStateChanged.Invoke(this, new(previousShowState));
}
} = WindowShowState.Normal;
public WindowResizeMode ResizeMode
{
get => field;
set
{
if (value == field)
return;
if (Window != IntPtr.Zero)
switch (value)
{
case WindowResizeMode.Fixed:
SDL.SetWindowResizable(Window, false);
break;
case WindowResizeMode.Resizable:
case WindowResizeMode.AspectLocked:
SDL.SetWindowResizable(Window, true);
break;
}
WindowResizeMode previousResizeMode = field;
field = value;
OnResizeModeChanged.Invoke(this, new(previousResizeMode));
}
} = WindowResizeMode.Fixed;
public ColorRGB BackgroundColor
{
get => field;
set
{
if (value == field)
return;
ColorRGB previousBackgroundColor = field;
field = value;
OnBackgroundColorChanged.Invoke(this, new(previousBackgroundColor));
}
} = new ColorRGB(35, 20, 35);
public string Title
{
get => field;
set
{
if (value == field)
return;
string previousTitle = field;
field = value;
OnTitleChanged.Invoke(this, new(previousTitle));
}
} = nameof(Sdl3Window);
public Vector2DInt Size
{
get => field;
set
{
if (value == field)
return;
if (value.Max(Vector2DInt.One) == Vector2DInt.One)
throw new Exception($"Window size can not be smaller than 1x1");
Vector2DInt previousSize = field;
field = value;
OnSizeChanged.Invoke(this, new(previousSize));
}
} = Vector2DInt.Zero;
public void ExitUniverse(IUniverse universe) => CloseWindow();
public void EnterUniverse(IUniverse universe)
{
if (State == WindowState.Open)
OpenWindow();
}
private void OpenWindow()
{
if (!UniverseObject.IsInUniverse)
throw new Exception($"{UniverseObject.Name} is not in a universe. The window can not be opened.");
SDL.WindowFlags windowFlags = 0;
switch (Mode)
{
case WindowMode.Windowed: break;
case WindowMode.Fullscreen: windowFlags |= SDL.WindowFlags.Fullscreen; break;
case WindowMode.BorderlessWindowed: windowFlags |= SDL.WindowFlags.Borderless; break;
case WindowMode.BorderlessFullscreen: windowFlags |= SDL.WindowFlags.Fullscreen | SDL.WindowFlags.Borderless; break;
}
if (!SDL.Init(SDL.InitFlags.Video))
throw new Exception($"SDL_Init failed: {SDL.GetError()}");
Window = SDL.CreateWindow(Title, Size.X, Size.Y, windowFlags | SDL.WindowFlags.OpenGL);
if (Window == IntPtr.Zero)
throw new Exception($"SDL_CreateWindowAndRenderer failed: {SDL.GetError()}");
}
private void CloseWindow()
{
if (Window != IntPtr.Zero) SDL.DestroyWindow(Window);
Window = IntPtr.Zero;
}
public void Dispose()
{
CloseWindow();
GC.SuppressFinalize(this);
}
}