38 lines
1.1 KiB
C#

using System;
using System.Threading;
using Engine.Core;
using Engine.Core.Debug;
using Engine.Systems.Network;
Universe universe = new();
RotatingFileLogger fileLogger = new("Logs", "MyGame", DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss-ffffff"));
ILogger.Shared = new LoggerWrapper(fileLogger, new ConsoleLogger());
universe.InstantiateUniverseObject().SetUniverseObject("Logger")
.BehaviourController.AddBehaviour<LoggerContainer>();
LiteNetLibServer server = universe.InstantiateUniverseObject().SetUniverseObject("Server").BehaviourController.AddBehaviour<LiteNetLibServer>();
server.BehaviourController.AddBehaviour<NetworkManager>();
universe.OnPreUpdate.AddOneTimeListener((_, _) => server.Start(8888, 2));
MyUniverse.Shared.UniverseSource.ApplyUniverse(universe);
DateTime lastRun = DateTime.UtcNow;
TimeSpan interval = new(0, 0, 0, 0, 16);
TimeSpan timeSinceStart = new(0);
universe.Initialize();
while (true)
{
if (lastRun + interval <= DateTime.UtcNow)
{
lastRun += interval;
timeSinceStart += interval;
universe.Update(new(timeSinceStart, interval));
}
Thread.Sleep(1);
}