Factory/FactorySingleton.cs

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using UnityEngine;
namespace Syntriax.Modules.Factory
{
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public abstract class FactorySingleton<T> : MonoBehaviour where T : FactoryBase
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{
public const string ParentName = "Factories";
private static T _instance = null;
public static T Instance
{
get
{
if (_instance == null)
{
GameObject factoriesGO = GameObject.Find(ParentName) ?? new GameObject(ParentName);
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_instance = new GameObject(typeof(T).Name).AddComponent<T>();
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_instance.transform.SetParent(factoriesGO.transform);
DontDestroyOnLoad(factoriesGO);
}
return _instance;
}
}
}
}