26 lines
771 B
C#
26 lines
771 B
C#
using UnityEngine;
|
|
|
|
namespace Syntriax.Modules.Factory
|
|
{
|
|
public abstract class FactorySingleton<T> : MonoBehaviour where T : FactoryBase
|
|
{
|
|
public const string ParentName = "Factories";
|
|
private static T _instance = null;
|
|
public static T Instance
|
|
{
|
|
get
|
|
{
|
|
if (_instance == null)
|
|
{
|
|
GameObject factoriesGO = GameObject.Find(ParentName) ?? new GameObject(ParentName);
|
|
_instance = new GameObject(typeof(T).Name).AddComponent<T>();
|
|
_instance.transform.SetParent(factoriesGO.transform);
|
|
DontDestroyOnLoad(factoriesGO);
|
|
}
|
|
|
|
return _instance;
|
|
}
|
|
}
|
|
}
|
|
}
|