Long-Starlight-Snake-Game/main.cpp

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#include "SynEngine.hpp"
int main(int argc, char const *argv[])
{
GameConfiguration config = GameConfiguration(sf::Vector2i(800, 600), "Alo");
sf::RenderWindow render(sf::VideoMode(800, 600), "Test");
if (render.isOpen())
{
render.clear();
render.draw(config.GetSprite(0, sf::Vector2f(0, 0)));
render.draw(config.GetSprite(1, sf::Vector2f(50, 0)));
render.draw(config.GetSprite(2, sf::Vector2f(100, 0)));
render.draw(config.GetSprite(3, sf::Vector2f(0, 50)));
render.draw(config.GetSprite(4, sf::Vector2f(50, 50)));
render.draw(config.GetSprite(5, sf::Vector2f(100, 50)));
render.display();
sf::sleep(sf::milliseconds(3000));
}
std::cout << "/)(\\";
return 0;
}