External Configuration File
Added a Configuration file to be able to change values
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8183ad080e
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@ -1,3 +1,6 @@
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# Game Configurations
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Configurations
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# Prerequisites
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*.d
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@ -44,6 +44,10 @@
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"sstream": "cpp",
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"stdexcept": "cpp",
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"streambuf": "cpp",
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"typeinfo": "cpp"
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"typeinfo": "cpp",
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"filesystem": "cpp",
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"chrono": "cpp",
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"codecvt": "cpp",
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"ratio": "cpp"
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}
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}
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@ -14,7 +14,11 @@ class GameConfiguration
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float audioVolume;
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void LoadDefaultValues();
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void LoadValuesFromFile(std::string);
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void WriteValuesToFile(std::string);
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std::istringstream GetNextNonCommentLine(std::istream &);
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bool LoadSpriteSheet(std::string);
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bool IsFileExists(std::string);
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public:
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GameConfiguration();
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GameConfiguration(sf::Vector2i, std::string = std::string());
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@ -32,15 +36,75 @@ GameConfiguration::GameConfiguration()
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GameConfiguration::GameConfiguration(sf::Vector2i windowDimensions, std::string configurationPath)
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{
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if(!configurationPath.empty())
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std::cout << "External Configurations Are Not Implemented Yet!\n";
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// else
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if(IsFileExists(configurationPath))
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LoadValuesFromFile(configurationPath);
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else
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{
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LoadDefaultValues();
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WriteValuesToFile(configurationPath);
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}
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else
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LoadDefaultValues();
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spriteSheetRect = sf::IntRect(sf::Vector2i(0, 0), spriteSheetCellSize);
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spriteSizeMultiplier =
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(float)windowDimensions.x / (float)referenceWindowDimensions.x * canvasSizeMultiplierRatio.x +
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(float)windowDimensions.y / (float)referenceWindowDimensions.y * canvasSizeMultiplierRatio.y;
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}
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bool GameConfiguration::IsFileExists(std::string path)
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{
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std::fstream file(path);
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return file.good();
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}
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void GameConfiguration::LoadValuesFromFile(std::string path)
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{
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std::ifstream confFile(path);
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std::istream &stream = confFile;
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char coma; // this is stupid there has to be a better way
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GetNextNonCommentLine(stream) >> referenceWindowDimensions.x >> coma >> referenceWindowDimensions.y;
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GetNextNonCommentLine(stream) >> canvasSizeMultiplierRatio.x >> coma >> canvasSizeMultiplierRatio.y;
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LoadSpriteSheet(GetNextNonCommentLine(stream).str());
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GetNextNonCommentLine(stream) >> spriteSheetCellSize.x >> coma >> spriteSheetCellSize.y;
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GetNextNonCommentLine(stream) >> audioVolume;
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confFile.close();
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}
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std::istringstream GameConfiguration::GetNextNonCommentLine(std::istream &stream)
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{
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std::string line;
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while (std::getline(stream, line) && !stream.eof())
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switch (line[0])
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{
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case '#': case '\n': case ' ': case NULL: break;
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default:
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return std::istringstream(line);
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}
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return std::istringstream();
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}
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void GameConfiguration::WriteValuesToFile(std::string path)
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{
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std::ofstream confFile(path);
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confFile << "# Reference Window Dimensions (x, y)\n";
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confFile << referenceWindowDimensions.x << ", " << referenceWindowDimensions.y << "\n\n";
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confFile << "# Canvas Size Multiplier Ratio (x, y)\n";
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confFile << canvasSizeMultiplierRatio.x << ", " << canvasSizeMultiplierRatio.y << "\n\n";
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confFile << "# Sprite Sheet Path\n";
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confFile << spriteSheetPath << "\n\n";
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confFile << "# Sprite Sheet Cell Size (x, y)\n";
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confFile << spriteSheetCellSize.x << ", " << spriteSheetCellSize.y << "\n\n";
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confFile << "# Audio Volume\n";
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confFile << audioVolume << "\n";
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confFile.close();
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}
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void GameConfiguration::LoadDefaultValues()
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{
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// !! Placeholder values! Change after real sprites are added! !!
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@ -51,7 +115,6 @@ void GameConfiguration::LoadDefaultValues()
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LoadSpriteSheet("Data\\SpriteSheet.png");
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// !! Placeholder values! Change after real sprites are added! !!
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spriteSheetCellSize = sf::Vector2i(50, 50);
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spriteSheetRect = sf::IntRect(sf::Vector2i(0, 0), spriteSheetCellSize);
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audioVolume = 1.0;
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}
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@ -76,7 +139,6 @@ sf::Sprite GameConfiguration::GetSprite(unsigned int index, sf::Vector2f positio
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sprite.setPosition(position * spriteSizeMultiplier);
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sprite.setRotation(rotation);
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sprite.setScale(spriteSizeMultiplier, spriteSizeMultiplier);
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std::cout << spriteSizeMultiplier << "\n";
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return sprite;
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}
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@ -1,7 +1,9 @@
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#ifndef SynEngine
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#define SynEngine
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#include <iostream>
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#include <sstream>
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#include <fstream>
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#include <SFML/Graphics.hpp>
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#include "GameWindow.hpp"
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#include "GameConfiguration.hpp"
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#include "GameWindow.hpp"
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#endif
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2
main.cpp
2
main.cpp
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int main(int argc, char const *argv[])
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{
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GameConfiguration config = GameConfiguration(sf::Vector2i(800, 600), "Alo");
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GameConfiguration config = GameConfiguration(sf::Vector2i(800, 600), "Configurations");
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sf::RenderWindow render(sf::VideoMode(800, 600), "Test");
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if (render.isOpen())
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