#include "SynEngine.hpp" int main(int argc, char const *argv[]) { GameConfiguration config = GameConfiguration("Configurations"); GameManager::SetConfig(config); GameWindow window("Long Starlight"); Grid grid = Grid(); GameManager::SetGrid(grid); grid.SetGrid(); Snake player; window.BindDrawable(&grid, &IDrawable::Draw); window.BindBehaviour(&player, &IBehaviour::Update); while (window.IsOpen()) window.Update(); std::cout << "/)(\\"; return 0; }