#include "SynEngine.hpp" int main(int argc, char const *argv[]) { GameConfiguration config = GameConfiguration("Configurations"); GameManager::SetConfig(config); GameWindow window("Long Starlight"); Grid grid = Grid(); grid.SetGrid(); window.BindDrawable(&grid, &Drawable::Draw); grid.UpdateCell(0, 0, 2); grid.UpdateCell(0, 1, 2, 1); while (window.IsOpen()) window.Update(); std::cout << "/)(\\"; return 0; }