#include "SynEngine.hpp" int main(int argc, char const *argv[]) { GameConfiguration config = GameConfiguration("Configurations"); GameManager::SetConfig(config); Grid grid = Grid(); grid.SetGrid(); sf::RenderWindow render(sf::VideoMode(800, 600), "Test"); if (render.isOpen()) // Quick Test { render.clear(config.GetBackgroundColor()); grid.UpdateCell(0, 0, 2); grid.UpdateCell(0, 1, 2, 1); grid.Draw(&render); render.display(); sf::sleep(sf::milliseconds(5000)); } std::cout << "/)(\\"; return 0; }