#include "SynEngine.hpp" int main(int argc, char const *argv[]) { GameConfiguration config = GameConfiguration("Configurations"); sf::RenderWindow render(sf::VideoMode(800, 600), "Test"); if (render.isOpen()) { render.clear(config.GetBackgroundColor()); render.draw(config.GetSprite(0, sf::Vector2f(0, 0))); render.draw(config.GetSprite(1, sf::Vector2f(50, 0))); render.draw(config.GetSprite(2, sf::Vector2f(100, 0))); render.draw(config.GetSprite(3, sf::Vector2f(0, 50))); render.draw(config.GetSprite(4, sf::Vector2f(50, 50))); render.draw(config.GetSprite(5, sf::Vector2f(100, 50))); render.display(); sf::sleep(sf::milliseconds(3000)); } std::cout << "/)(\\"; return 0; }