Long-Starlight-Snake-Game/main.cpp

27 lines
871 B
C++

#include "SynEngine.hpp"
int main(int argc, char const *argv[])
{
GameConfiguration config = GameConfiguration("Configurations");
Grid grid = Grid();
grid.SetGrid(config);
sf::RenderWindow render(sf::VideoMode(800, 600), "Test");
if (render.isOpen()) // Quick Test
{
float multiplier = config.GetSpriteSizeMultiplier();
int count = config.GetGridSize().x * config.GetGridSize().y;
sf::Vector2i offset = config.GetGridOffset();
render.clear(config.GetBackgroundColor());
for (int i = 0; i < count; i++)
render.draw(config.GetSprite(i % 6, sf::Vector2f(i % config.GetGridSize().x * 50 * multiplier + offset.x, i / config.GetGridSize().x * 50 * multiplier + offset.y)));
render.display();
sf::sleep(sf::milliseconds(5000));
}
std::cout << "/)(\\";
return 0;
}