Morning-Murder/Scripts/ThrowPillow.cs

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769 B
C#
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2023-09-14 10:29:52 +03:00
using Godot;
public partial class ThrowPillow : Node2D
{
[Export] public PackedScene pillow;
[Export] public Node pillowsNode;
[Export] public float RPM = 30f;
private float countdown = 0f;
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
pillow = GD.Load<PackedScene>("res://Scenes/Entities/pillow.tscn");
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
countdown -= (float)delta;
if (countdown > 0f)
return;
ShootPillow();
countdown = 60f / RPM;
}
private void ShootPillow()
{
var instance = pillow.Instantiate<Node2D>();
instance.GlobalPosition = GlobalPosition;
pillowsNode.AddChild(instance);
}
}