[gd_scene load_steps=4 format=3 uid="uid://bv0rugppux84g"] [ext_resource type="Texture2D" uid="uid://d0ni8qvcxpti0" path="res://Assets/Sprites/Pillow.png" id="2_4eq0m"] [ext_resource type="Script" path="res://Scripts/Pillow.cs" id="2_404kc"] [sub_resource type="CircleShape2D" id="CircleShape2D_mvy54"] radius = 13.1476 [node name="Pillow" type="Node2D"] texture_filter = 1 [node name="RigidBody2D" type="RigidBody2D" parent="."] gravity_scale = 0.0 continuous_cd = 2 max_contacts_reported = 11 contact_monitor = true can_sleep = false angular_damp = -1.0 script = ExtResource("2_404kc") angularSpeed = 5.0 velocity = Vector2(250, 0) [node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"] scale = Vector2(6.52, 6.52) shape = SubResource("CircleShape2D_mvy54") [node name="Pillow" type="Sprite2D" parent="RigidBody2D"] scale = Vector2(6.04, 6.04) texture = ExtResource("2_4eq0m")