using Godot; using System; public partial class Arrow : RigidBody2D { // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public override void _PhysicsProcess(double delta) { base._PhysicsProcess(delta); Godot.Collections.Array node2Ds = GetCollidingBodies(); if (node2Ds.Count == 0) return; foreach (var node2D in node2Ds) node2D.QueueFree(); QueueFree(); } }