using Godot; using System; public partial class MouseInput : Node { public Action OnMouseDown = null; public Action OnMouseUp = null; // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { if (Input.IsActionJustPressed("Mouse Left")) OnMouseDown?.Invoke(); if (Input.IsActionJustReleased("Mouse Left")) OnMouseUp?.Invoke(); } }