41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
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using System;
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using Syntriax.Modules.Trigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Samples
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{
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public class MovementInputSample : MonoBehaviour
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{
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private IMovementController movementController = null;
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private Rigidbody2D rigid = null;
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private IGroundTrigger groundTrigger = null;
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private void Start()
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{
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movementController = GetComponent<IMovementController>();
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groundTrigger = GetComponentInChildren<IGroundTrigger>();
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rigid = GetComponent<Rigidbody2D>();
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}
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private Vector3 input = Vector3.zero;
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private void Update()
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{
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input = Vector3.zero;
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input.x = Input.GetAxis("Horizontal");
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input.y = Input.GetAxis("Vertical");
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movementController.Move(input);
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if (Input.GetKeyDown(KeyCode.Space) && groundTrigger.IsTrigerred)
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Jump();
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}
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private void Jump()
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{
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Vector2 velocity = rigid.velocity;
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velocity.y = 10f;
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rigid.velocity = velocity;
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}
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}
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}
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