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using System;
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using System.Collections.Generic;
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using Syntriax.Modules.ToggleState;
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namespace Syntriax.Modules.Movement
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{
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public interface IMovementController
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{
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/// <summary>
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/// Member <see cref="IToggleState"/> to switch on or off
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/// </summary>
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IToggleState ToggleStateMember { get; }
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/// <summary>
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/// Currently active <see cref="IMovement"/>
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/// </summary>
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IMovement ActiveMovement { get; }
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/// <summary>
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/// List of all <see cref="IMovement"/>s controlled by this controller, can be updated by calling <see cref="RecacheMovements"/> method
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/// </summary>
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List<IMovement> Movements { get; }
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/// <summary>
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/// Called when a <see cref="IMovement"/> is deactivated when another <see cref="IMovement"/> takes over it's place
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/// </summary>
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/// <value>Deactived <see cref="IMovement"/></value>
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Action<IMovement> OnMovementDeactivated { get; set; }
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/// <summary>
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/// Called when a new <see cref="IMovement"/> takes over by the controller
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/// </summary>
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/// <value>Actived <see cref="IMovement"/></value>
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Action<IMovement> OnMovementActivated { get; set; }
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/// <summary>
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/// Called when <see cref="Move"/> is called
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/// </summary>
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/// <value>The x, y, z values of <see cref="Move"/></value>
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Action<float, float, float> OnMoveCalled { get; set; }
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/// <summary>
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/// Updates the <see cref="Movements"/> list
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/// </summary>
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void RecacheMovements();
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/// <summary>
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/// Apply the movement data that <see cref="IMovement"/>s will use
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/// </summary>
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void Move(float x = 0, float y = 0, float z = 0);
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}
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}
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