Movement/Samples/2D/Scripts/MovementInputSample.cs

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2023-03-21 16:06:14 +03:00
using System;
using Syntriax.Modules.Trigger;
using UnityEngine;
namespace Syntriax.Modules.Movement.Samples
{
public class MovementInputSample : MonoBehaviour
{
private IMovementController movementController = null;
private Rigidbody2D rigid = null;
private IGroundTrigger groundTrigger = null;
private void Start()
{
movementController = GetComponent<IMovementController>();
groundTrigger = GetComponentInChildren<IGroundTrigger>();
rigid = GetComponent<Rigidbody2D>();
}
private Vector3 input = Vector3.zero;
private void Update()
{
input = Vector3.zero;
input.x = Input.GetAxis("Horizontal");
input.y = Input.GetAxis("Vertical");
movementController.Move(input);
if (Input.GetKeyDown(KeyCode.Space) && groundTrigger.IsTrigerred)
Jump();
}
private void Jump()
{
Vector2 velocity = rigid.velocity;
velocity.y = 10f;
rigid.velocity = velocity;
}
}
}