29 lines
811 B
C#
29 lines
811 B
C#
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using Syntriax.Modules.Movement.ColliderTrigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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{
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public class OneWay2DGroundMovement : OneWay2DMovementBase
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{
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protected override float moveValue { get; set; } = 0f;
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protected IGroundTrigger groundTrigger = null;
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protected override void Start()
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{
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base.Start();
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groundTrigger = GetComponentInChildren<IGroundTrigger>();
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groundTrigger.OnTriggered.AddListener(OnGroundTrigger);
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}
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private void OnGroundTrigger(bool isGrounded)
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=> CanTakeOver = isGrounded;
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public override void ApplyMovement()
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{
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Vector2 velocity = rigid.velocity;
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velocity.x = moveValue;
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rigid.velocity = velocity;
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}
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}
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}
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