Movement/Runtime/Implementations/DefaultMovement.cs

14 lines
589 B
C#
Raw Normal View History

2022-11-15 16:26:26 +03:00
using UnityEngine;
namespace Syntriax.Modules.Movement.Implementations
{
public class DefaultMovement : MovementBase
{
public override void ApplyMovement() { }
public override void Move(float x = 0, float y = 0, float z = 0) { }
protected override void OnActivated()
=> Debug.LogWarning("Default Movement is activated, this movement has no implementation, please add a Movement that you can use as a fallback with it's \"CanTakeOver\" value set to true if this was not intentional");
protected override void OnDeactivated() { }
}
}