20 lines
838 B
C#
20 lines
838 B
C#
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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{
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public static class IMovementControllerExtensions
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{
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/// <summary>
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/// Calls <see cref="IMovementController.Move"/> with a <see cref="Vector2"/>'s values accordingly, leaving the z parameter 0
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/// </summary>
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public static void Move(this IMovementController movementController, Vector2 moveVector)
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=> movementController.ActiveMovement?.Move(moveVector.x, moveVector.y, 0f);
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/// <summary>
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/// Calls <see cref="IMovementController.Move"/> with a <see cref="Vector3"/>'s values accordingly
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/// </summary>
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public static void Move(this IMovementController movementController, Vector3 moveVector)
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=> movementController.ActiveMovement?.Move(moveVector.x, moveVector.y, moveVector.z);
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}
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}
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