Movement/Runtime/Bases/MovementBase2D.cs

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using UnityEngine;
namespace Syntriax.Modules.Movement
{
public abstract class MovementBase2D : MovementBase
{
protected abstract Vector2 moveValue { get; set; }
public override void Move(float x = 0, float y = 0, float z = 0)
=> moveValue = new Vector2(x, y) * BaseSpeed * MovementMultiplier;
}
}