Or you can call ```git submodule init``` to get them automatically added (note that this method may cause conflicts if another module also imports one of these submodules too, only use if you are only using the `Movement` module)
1. Clone the module to a folder in your Assets folder
2. Add `ToggleStateMonoBehaviour` component to your Player `GameObject`
3. Add `MovementController` component to your Player `GameObject`
4. Add `AirMovement1D` component to your Player `GameObject`
5. Add `GroundMovement1D` component to your Player `GameObject` (make sure it's bellow `AirMovement1D`)
6. Add a new empty child `GameObject` and add `Box2DColliderTrigger` component to it and place and resize it under the player for ground detection, optionally you can set the `CollisionMask` field on it to make sure it only detects specific layers
7. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example))
8. (Optional) Add a jumping script to see the effects better
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This should give you a movement where you can disable the controller through the `IToggleState`, and you should be able to see a the movement changes when the character is not touching the ground.
You can add your own movement implementations with bases under the `Bases` folder, or straight up from the `IMovement` interface.
Or if you want you can write your own `MovementController` with using the `IMovementController` interface, too, but it should be enough for most cases.
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### Input System Example
```cs
using Syntriax.Modules.Movement;
using UnityEngine;
using UnityEngine.InputSystem;
public class MovementInputs : MonoBehaviour, Inputs.IMovementActions