Air & Ground Movement Implementations Added Back
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using Syntriax.Modules.Trigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public class AirMovement1D : MovementBase1D
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{
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protected override float moveValue { get; set; } = 0f;
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protected IGroundTrigger groundTrigger = null;
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protected Rigidbody2D rigid = null;
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protected override void Start()
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{
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base.Start();
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rigid = GetComponent<Rigidbody2D>();
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groundTrigger = GetComponentInChildren<IGroundTrigger>();
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groundTrigger.OnTriggered += OnGroundTrigger;
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}
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private void OnGroundTrigger(bool isGrounded)
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=> CanTakeOver = !isGrounded;
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public override void ApplyMovement()
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{
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Vector2 velocity = rigid.velocity;
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velocity.x += moveValue * Time.fixedDeltaTime;
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if (moveValue != 0f)
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{
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if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
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velocity.x = moveValue;
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else if (Mathf.Abs(velocity.x - moveValue) > Mathf.Abs(moveValue))
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velocity.x += moveValue * Time.fixedDeltaTime;
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}
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rigid.velocity = velocity;
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}
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protected override void OnDeactivated() { }
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protected override void OnActivated() { }
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}
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}
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using Syntriax.Modules.Trigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public class GroundMovement1D : MovementBase1D
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{
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protected override float moveValue { get; set; } = 0f;
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protected IGroundTrigger groundTrigger = null;
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protected Rigidbody2D rigid = null;
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protected override void Start()
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{
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base.Start();
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rigid = GetComponent<Rigidbody2D>();
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groundTrigger = GetComponentInChildren<IGroundTrigger>();
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groundTrigger.OnTriggered += OnGroundTrigger;
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}
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private void OnGroundTrigger(bool isGrounded)
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=> CanTakeOver = isGrounded;
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public override void ApplyMovement()
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{
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Vector2 velocity = rigid.velocity;
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velocity.x = moveValue;
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rigid.velocity = velocity;
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}
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protected override void OnDeactivated() { }
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protected override void OnActivated() { }
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}
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}
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