0.2.1
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README.md
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README.md
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# Movement (Work In Progress)
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# Movement (Work In Progress)
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## Dependencies
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## Installation
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1. [State Module](https://git.syntriax.com/Syntriax/State)
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### UPM
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2. [Trigger Module](https://git.syntriax.com/Syntriax/Trigger)
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1. Add the UPM registry. Click on the `Edit` menu, then select `Project settings...`, select `Package Manager`, and add a scoped registry:
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3. [Factory Module](https://git.syntriax.com/Syntriax/Factory)
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- Name: `Syntriax`
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- Url: `https://upm.syntriax.com`
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- Scopes:
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- `com.syntriax`
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Make sure to separately clone these modules along with this one too.
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The UPM registry also has proxies to OpenUPM, so you can add scopes from there too.
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### Manual
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1. Navigate into `Package Manager` and press on the `+` button, choose `Add package from git URL...` and add:
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- `https://git.syntriax.com/Syntriax/State`
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- `https://git.syntriax.com/Syntriax/Trigger`
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- `https://git.syntriax.com/Syntriax/Factory`
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- `https://git.syntriax.com/Syntriax/Movement`
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---
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### Dependencies
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1. [State Module (https://git.syntriax.com/Syntriax/State)](https://git.syntriax.com/Syntriax/State)
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2. [Trigger Module (https://git.syntriax.com/Syntriax/Trigger)](https://git.syntriax.com/Syntriax/Trigger)
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3. [Factory Module (https://git.syntriax.com/Syntriax/Factory)](https://git.syntriax.com/Syntriax/Factory)
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---
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---
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@ -36,7 +53,7 @@ Make sure to separately clone these modules along with this one too.
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3. Add `MovementController` component to your Player `GameObject`
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3. Add `MovementController` component to your Player `GameObject`
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4. Add `AirMovement1D` component to your Player `GameObject`
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4. Add `AirMovement1D` component to your Player `GameObject`
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5. Add `GroundMovement1D` component to your Player `GameObject` (make sure it's bellow `AirMovement1D`)
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5. Add `GroundMovement1D` component to your Player `GameObject` (make sure it's bellow `AirMovement1D`)
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6. Add a new empty child `GameObject` and add `Box2DColliderTrigger` component to it and place and resize it under the player for ground detection, optionally you can set the `CollisionMask` field on it to make sure it only detects specific layers
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6. Add a new empty child `GameObject` and add `Box2DGroundTrigger` & `GroundTrigger` component to it and place and resize it under the player for ground detection, optionally you can set the `CollisionMask` field on it to make sure it only detects specific layers
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7. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example))
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7. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example))
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8. (Optional) Add a jumping script to see the effects better
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8. (Optional) Add a jumping script to see the effects better
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@ -9,8 +9,10 @@ namespace Syntriax.Modules.Movement
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protected IStateEnable stateEnable = null;
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protected IStateEnable stateEnable = null;
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protected IMovementController movementController = null;
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protected IMovementController movementController = null;
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public float BaseSpeed { get; set; } = 1f;
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[SerializeField] private float _baseSpeed = 1f;
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public float MovementMultiplier { get; set; } = 1f;
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public float BaseSpeed { get => _baseSpeed; set => _baseSpeed = value; }
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[SerializeField] private float _movementMultiplier = 1f;
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public float MovementMultiplier { get => _movementMultiplier; set => _movementMultiplier = value; }
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public Action<bool> OnTakeOverStateChanged { get; set; } = null;
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public Action<bool> OnTakeOverStateChanged { get; set; } = null;
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private bool _canTakeOver = false;
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assetBundleVariant:
|
|
@ -0,0 +1,8 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 53fb73867b202d4438ab1213be0e9ce2
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -33,12 +33,8 @@ namespace Syntriax.Modules.Movement.Samples
|
||||||
velocity.x += moveValue * Time.fixedDeltaTime;
|
velocity.x += moveValue * Time.fixedDeltaTime;
|
||||||
|
|
||||||
if (moveValue != 0f)
|
if (moveValue != 0f)
|
||||||
{
|
|
||||||
if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
|
if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
|
||||||
velocity.x = moveValue;
|
velocity.x *= .95f;
|
||||||
else if (Mathf.Abs(velocity.x - moveValue) > Mathf.Abs(moveValue))
|
|
||||||
velocity.x += moveValue * Time.fixedDeltaTime;
|
|
||||||
}
|
|
||||||
|
|
||||||
rigid.velocity = velocity;
|
rigid.velocity = velocity;
|
||||||
}
|
}
|
|
@ -3,6 +3,7 @@ using UnityEngine;
|
||||||
|
|
||||||
namespace Syntriax.Modules.Movement.Samples
|
namespace Syntriax.Modules.Movement.Samples
|
||||||
{
|
{
|
||||||
|
[System.Serializable]
|
||||||
[RequireComponent(typeof(Rigidbody2D))]
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
public class GroundMovement1D : MovementBase1D
|
public class GroundMovement1D : MovementBase1D
|
||||||
{
|
{
|
|
@ -0,0 +1,40 @@
|
||||||
|
using System;
|
||||||
|
using Syntriax.Modules.Trigger;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Syntriax.Modules.Movement.Samples
|
||||||
|
{
|
||||||
|
public class MovementInputSample : MonoBehaviour
|
||||||
|
{
|
||||||
|
private IMovementController movementController = null;
|
||||||
|
private Rigidbody2D rigid = null;
|
||||||
|
private IGroundTrigger groundTrigger = null;
|
||||||
|
|
||||||
|
private void Start()
|
||||||
|
{
|
||||||
|
movementController = GetComponent<IMovementController>();
|
||||||
|
groundTrigger = GetComponentInChildren<IGroundTrigger>();
|
||||||
|
rigid = GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
|
||||||
|
private Vector3 input = Vector3.zero;
|
||||||
|
private void Update()
|
||||||
|
{
|
||||||
|
input = Vector3.zero;
|
||||||
|
input.x = Input.GetAxis("Horizontal");
|
||||||
|
input.y = Input.GetAxis("Vertical");
|
||||||
|
|
||||||
|
movementController.Move(input);
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space) && groundTrigger.IsTrigerred)
|
||||||
|
Jump();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Jump()
|
||||||
|
{
|
||||||
|
Vector2 velocity = rigid.velocity;
|
||||||
|
velocity.y = 10f;
|
||||||
|
rigid.velocity = velocity;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: c3737b1292e46ab4ba2a2c139a8c2ef2
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -1,6 +1,6 @@
|
||||||
{
|
{
|
||||||
"name": "com.syntriax.movement",
|
"name": "com.syntriax.movement",
|
||||||
"version": "0.2.0",
|
"version": "0.2.1",
|
||||||
"displayName": "Movement Module",
|
"displayName": "Movement Module",
|
||||||
"description": "Dependends On:\nhttps://git.syntriax.com/Syntriax/State.git\nhttps://git.syntriax.com/Syntriax/Trigger.git\nhttps://git.syntriax.com/Syntriax/Factory.git",
|
"description": "Dependends On:\nhttps://git.syntriax.com/Syntriax/State.git\nhttps://git.syntriax.com/Syntriax/Trigger.git\nhttps://git.syntriax.com/Syntriax/Factory.git",
|
||||||
"unity": "2019.1",
|
"unity": "2019.1",
|
||||||
|
|
Loading…
Reference in New Issue