From 68e8e2f20a239b004b694550f6707590ef516280 Mon Sep 17 00:00:00 2001 From: Syntriax Date: Fri, 18 Nov 2022 14:25:40 +0300 Subject: [PATCH] Update Readme --- README.md | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index d68fcb3..59ad619 100644 --- a/README.md +++ b/README.md @@ -16,10 +16,11 @@ Or you can call ```git submodule init``` to get them automatically added (note t #### Custom The Editor 1. Find the button on the Unity Editor's top panel named `Syntriax`, Under `Modules/Movement` open the window `Definition Creator` -3. You can find two buttons for both `Quick` and `Longer` presets, or you can define your own, then press `Create` button -4. Add `MovementDefinitionApplier` component to your Player `GameObject` -5. Put the name of the definition you created in the first step to `Startup Definition Name` field +2. You can find two buttons for both `Quick` and `Longer` presets, or you can define your own, then press `Create` button +3. Add `MovementDefinitionApplier` component to your Player `GameObject` +4. Put the name of the definition you created in the first step to `Startup Definition Name` field - You can also call `MovementDefinitionApplier.LoadDefinition` method manually to load them via anoher script. +5. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example)) ### Manually #### Quick