Added New Bases and removed Air and Ground Movement Implementations Temporarily
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61
Bases/MovementBase.cs
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61
Bases/MovementBase.cs
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using System;
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using Syntriax.Modules.Movement.State;
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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{
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public abstract class MovementBase : MonoBehaviour, IMovement
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{
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protected IToggleState toggleState = null;
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protected IMovementController movementController = null;
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private bool _canTakeOver = false;
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public float BaseSpeed { get; set; } = 1f;
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public float MovementMultiplier { get; set; } = 1f;
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public Action<bool> OnTakeOverStateChanged { get; set; } = null;
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public bool CanTakeOver
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{
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get => _canTakeOver;
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protected set
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{
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bool isNewValue = _canTakeOver != value;
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_canTakeOver = value;
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if (isNewValue)
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OnTakeOverStateChanged.Invoke(value);
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}
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}
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public IToggleState ToggleState { get; protected set; } = null;
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public abstract void ApplyMovement();
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public abstract void Move(float x = 0, float y = 0, float z = 0);
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protected abstract void OnActivated();
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protected abstract void OnDeactivated();
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protected virtual void Start()
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{
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toggleState = GetComponent<ToggleState>();
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movementController = GetComponent<IMovementController>();
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movementController.OnMovementActivated += OnActivated;
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movementController.OnMovementDeactivated += OnDeactivated;
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}
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private void OnActivated(IMovement movement)
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{
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if ((object)movement != this)
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return;
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OnActivated();
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}
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private void OnDeactivated(IMovement movement)
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{
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if ((object)movement != this)
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return;
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OnDeactivated();
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}
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}
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}
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11
Bases/MovementBase.cs.meta
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11
Bases/MovementBase.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d471aae4aaf4636459646d73603689e0
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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10
Bases/MovementBase1D.cs
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10
Bases/MovementBase1D.cs
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namespace Syntriax.Modules.Movement
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{
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public abstract class MovementBase1D : MovementBase
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{
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protected abstract float moveValue { get; set; }
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public override void Move(float x = 0, float y = 0, float z = 0)
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=> moveValue = x * BaseSpeed * MovementMultiplier;
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}
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}
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11
Bases/MovementBase1D.cs.meta
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11
Bases/MovementBase1D.cs.meta
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fileFormatVersion: 2
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guid: 938515a22b53ad6468e4152f1328b6ce
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MonoImporter:
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externalObjects: {}
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12
Bases/MovementBase2D.cs
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12
Bases/MovementBase2D.cs
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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{
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public abstract class MovementBase2D : MovementBase
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{
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protected abstract Vector2 moveValue { get; set; }
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public override void Move(float x = 0, float y = 0, float z = 0)
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=> moveValue = new Vector2(x, y) * BaseSpeed * MovementMultiplier;
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}
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}
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11
Bases/MovementBase2D.cs.meta
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11
Bases/MovementBase2D.cs.meta
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fileFormatVersion: 2
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guid: 408740142766625499af221fe7c964ac
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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12
Bases/MovementBase3D.cs
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12
Bases/MovementBase3D.cs
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using UnityEngine;
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namespace Syntriax.Modules.Movement
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{
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public abstract class MovementBase3D : MovementBase
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{
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protected abstract Vector3 moveValue { get; set; }
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public override void Move(float x = 0, float y = 0, float z = 0)
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=> moveValue = new Vector3(x, y, z) * BaseSpeed * MovementMultiplier;
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}
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}
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11
Bases/MovementBase3D.cs.meta
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11
Bases/MovementBase3D.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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