Added New Bases and removed Air and Ground Movement Implementations Temporarily

This commit is contained in:
2022-11-14 12:41:11 +03:00
parent a2d64a2eef
commit 99f5cf4fa4
12 changed files with 46 additions and 104 deletions

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using Syntriax.Modules.Movement.ColliderTrigger;
using UnityEngine;
namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
{
public class OneDirectional2DAirMovement : OneDirectional2DMovementBase
{
protected override float moveValue { get; set; } = 0f;
protected IGroundTrigger groundTrigger = null;
protected override void Start()
{
base.Start();
groundTrigger = GetComponentInChildren<IGroundTrigger>();
groundTrigger.OnTriggered += OnGroundTrigger;
}
private void OnGroundTrigger(bool isGrounded)
=> CanTakeOver = !isGrounded;
public override void ApplyMovement()
{
Vector2 velocity = rigid.velocity;
velocity.x += moveValue * Time.fixedDeltaTime;
if (moveValue != 0f)
{
if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
velocity.x = moveValue;
else if (Mathf.Abs(velocity.x - moveValue) > Mathf.Abs(moveValue))
velocity.x += moveValue * Time.fixedDeltaTime;
}
rigid.velocity = velocity;
}
protected override void OnDeactivated() { }
protected override void OnActivated() { }
}
}

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using Syntriax.Modules.Movement.ColliderTrigger;
using UnityEngine;
namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
{
public class OneDirectional2DGroundMovement : OneDirectional2DMovementBase
{
protected override float moveValue { get; set; } = 0f;
protected IGroundTrigger groundTrigger = null;
protected override void Start()
{
base.Start();
groundTrigger = GetComponentInChildren<IGroundTrigger>();
groundTrigger.OnTriggered += OnGroundTrigger;
}
private void OnGroundTrigger(bool isGrounded)
=> CanTakeOver = isGrounded;
public override void ApplyMovement()
{
Vector2 velocity = rigid.velocity;
velocity.x = moveValue;
rigid.velocity = velocity;
}
protected override void OnDeactivated() { }
protected override void OnActivated() { }
}
}

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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
{
public abstract class OneDirectional2DMovementBase : TwoDimensionalMovementBase
{
protected abstract float moveValue { get; set; }
public override void Move(float x = 0, float y = 0, float z = 0)
=> moveValue = x * BaseSpeed * MovementMultiplier;
}
}

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using System;
using Syntriax.Modules.Movement.State;
using UnityEngine;
namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
{
[RequireComponent(typeof(Rigidbody2D))]
public abstract class TwoDimensionalMovementBase : MonoBehaviour, IMovement
{
protected Rigidbody2D rigid = null;
protected IToggleState toggleState = null;
protected IMovementController movementController = null;
private bool _canTakeOver = false;
public float BaseSpeed { get; set; } = 1f;
public float MovementMultiplier { get; set; } = 1f;
public Action<bool> OnTakeOverStateChanged { get; set; } = null;
public bool CanTakeOver
{
get => _canTakeOver;
protected set
{
bool isNewValue = _canTakeOver != value;
_canTakeOver = value;
if (isNewValue)
OnTakeOverStateChanged.Invoke(value);
}
}
public IToggleState ToggleState { get; protected set; } = null;
protected virtual void Start()
{
rigid = GetComponent<Rigidbody2D>();
toggleState = GetComponent<ToggleState>();
movementController = GetComponent<IMovementController>();
movementController.OnMovementActivated += OnActivated;
movementController.OnMovementDeactivated += OnDeactivated;
}
protected abstract void OnDeactivated();
private void OnDeactivated(IMovement movement)
{
if ((object)movement != this)
return;
OnDeactivated();
}
protected abstract void OnActivated();
private void OnActivated(IMovement movement)
{
if ((object)movement != this)
return;
OnActivated();
}
public abstract void Move(float x = 0, float y = 0, float z = 0);
public abstract void ApplyMovement();
}
}

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