Movement Definition Creator Added
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@ -135,14 +135,5 @@ namespace Syntriax.Modules.Movement.Config
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foreach (string monoBehaviours in definition.MonoBehaviours)
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MovementFactory.Instance.AddToGameObject(gameObject, monoBehaviours);
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}
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#if UNITY_EDITOR
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public static void SaveMovementDefinition(MovementDefinition definition)
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{
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string jsonText = JsonUtility.ToJson(definition, true);
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string path = $"Assets/Resources/{ResourceDirectoryToDefinitions}{definition.Name}.json";
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System.IO.File.WriteAllText(path, jsonText);
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}
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#endif
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}
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}
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@ -72,7 +72,7 @@ namespace Syntriax.Modules.Movement.Config
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return gameObject.AddComponent(Types[name]);
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}
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public string GetTypeName(Type type)
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public static string GetTypeName(Type type)
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{
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if (string.IsNullOrEmpty(type.Namespace))
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return type.Name;
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@ -1,51 +0,0 @@
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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namespace Syntriax.Modules.Movement.Editor
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{
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public class CreateMovementDefinitionEditor : EditorWindow
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{
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ReorderableList list;
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[MenuItem("Syntriax/Modules/Create Movement Definition")]
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private static void ShowWindow()
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{
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var window = GetWindow<CreateMovementDefinitionEditor>();
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window.titleContent = new GUIContent("Create Movement Definition");
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window.Show();
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}
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private void OnGUI()
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{
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GUILayout.Label("Definition Name");
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string definitionName = GUILayout.TextField("Movement Definition");
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GUILayout.Space(10);
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bool createButtonPressed = GUILayout.Button("Create");
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if (!createButtonPressed)
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return;
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string resourceDirectoryToDefinitions = Movement.Config.MovementDefinitionFactory.ResourceDirectoryToDefinitions;
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string[] folders = resourceDirectoryToDefinitions.Split('/');
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string currentPath = "Assets/Resources";
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CreateSubFolder("Assets", "Resources");
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foreach (string folder in folders)
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{
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CreateSubFolder(currentPath, folder);
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currentPath += $"/{folder}";
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}
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currentPath += $"/{definitionName}.json";
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Movement.Config.MovementDefinitionFactory.SaveMovementDefinition(new Config.MovementDefinition(definitionName, new Config.MovementConfig[0], new string[0]));
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}
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private static void CreateSubFolder(string parentFolder, string subFolder)
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{
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if (!AssetDatabase.IsValidFolder($"{parentFolder}/{subFolder}"))
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AssetDatabase.CreateFolder(parentFolder, subFolder);
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}
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}
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}
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@ -0,0 +1,102 @@
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using UnityEngine;
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using UnityEditor;
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using UnityEditorInternal;
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using Syntriax.Modules.Movement.Config;
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namespace Syntriax.Modules.Movement.Editor
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{
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public class DefinitionCreatorEditor : EditorWindow
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{
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ReorderableList list;
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public MovementDefinition movementDefinition = new MovementDefinition();
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private SerializedObject serializedObject;
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[MenuItem("Syntriax/Modules/Movement/Definition Creator")]
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private static void ShowWindow()
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{
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var window = GetWindow<DefinitionCreatorEditor>();
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window.titleContent = new GUIContent("Definition Creator");
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window.Reset();
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window.Show();
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}
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private void Reset()
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{
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movementDefinition.Name = "Example Movement Definition";
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movementDefinition.MovementConfigs = new MovementConfig[] { new MovementConfig(MovementFactory.GetTypeName(typeof(Implementations.GroundMovement1D)), 5f) };
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movementDefinition.MonoBehaviours = new string[] { MovementFactory.GetTypeName(typeof(MovementController)) };
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serializedObject = new SerializedObject(this);
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}
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private void OnEnable() => serializedObject = new SerializedObject(this);
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private void OnGUI()
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{
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GUILayout.Space(10);
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SerializedProperty movementDefinitionProperty = serializedObject.FindProperty("movementDefinition");
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SerializedProperty movementName = movementDefinitionProperty.FindPropertyRelative("Name");
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SerializedProperty movementMovementConfigs = movementDefinitionProperty.FindPropertyRelative("MovementConfigs");
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SerializedProperty movementMonoBehaviours = movementDefinitionProperty.FindPropertyRelative("MonoBehaviours");
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// EditorGUILayout.PropertyField(movementDefinitionProperty, new GUIContent("New Movement Definition"), true);
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EditorGUILayout.PropertyField(movementName);
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EditorGUILayout.PropertyField(movementMovementConfigs, true);
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EditorGUILayout.PropertyField(movementMonoBehaviours);
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serializedObject.ApplyModifiedProperties();
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GUILayout.Space(10);
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bool createButtonPressed = GUILayout.Button("Create");
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GUILayout.Label($"Will be saved to Assets/Resources/{MovementDefinitionFactory.ResourceDirectoryToDefinitions}{movementName.stringValue}.json");
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GUILayout.Space(10);
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GUILayout.Label("Tip: MovementConfigs->TypeName and MonoBehaviours have the same naming system");
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GUILayout.Label("If under a namespace: \"Namespace.ClassName\"");
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GUILayout.Label("If not under a namespace: \"ClassName\"");
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if (!createButtonPressed)
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return;
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if (string.IsNullOrWhiteSpace(movementName.stringValue))
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{
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EditorUtility.DisplayDialog("Empty Name Field", "Name field must be not empty", "OK");
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return;
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}
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string resourceDirectoryToDefinitions = MovementDefinitionFactory.ResourceDirectoryToDefinitions;
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string[] folders = resourceDirectoryToDefinitions.Split('/');
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string currentPath = "Assets/Resources";
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CreateSubFolder("Assets", "Resources");
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foreach (string folder in folders)
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{
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CreateSubFolder(currentPath, folder);
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currentPath += $"/{folder}";
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}
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currentPath += $"/{movementName.stringValue}.json";
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SaveMovementDefinition(movementDefinition);
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}
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private void CreateSubFolder(string parentFolder, string subFolder)
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{
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if (!AssetDatabase.IsValidFolder($"{parentFolder}/{subFolder}"))
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AssetDatabase.CreateFolder(parentFolder, subFolder);
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}
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public void SaveMovementDefinition(MovementDefinition definition)
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{
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string jsonText = JsonUtility.ToJson(definition, true);
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string path = $"Assets/Resources/{MovementDefinitionFactory.ResourceDirectoryToDefinitions}{definition.Name}.json";
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if (!EditorUtility.DisplayDialog("Conflict", $"\"{path}\" already exists, do you want to overwrite?", "Overwrite", "Cancel"))
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return;
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System.IO.File.WriteAllText(path, jsonText);
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AssetDatabase.Refresh();
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}
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}
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}
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 4e6c6eea597fd2d4e96946897f9a0bd6
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guid: 66c563464d207f24999eef31c43f1fc8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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