Folder/Namespace Structure Improvements
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using Syntriax.Modules.Movement.ColliderTrigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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public class OneDirectional2DAirMovement : OneDirectional2DMovementBase
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{
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protected override float moveValue { get; set; } = 0f;
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protected IGroundTrigger groundTrigger = null;
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protected override void Start()
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{
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base.Start();
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groundTrigger = GetComponentInChildren<IGroundTrigger>();
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groundTrigger.OnTriggered.AddListener(OnGroundTrigger);
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}
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private void OnGroundTrigger(bool isGrounded)
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=> CanTakeOver = !isGrounded;
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public override void ApplyMovement()
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{
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Vector2 velocity = rigid.velocity;
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velocity.x += moveValue * Time.fixedDeltaTime;
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if (moveValue != 0f)
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{
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if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
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velocity.x = moveValue;
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else if (Mathf.Abs(velocity.x - moveValue) > Mathf.Abs(moveValue))
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velocity.x += moveValue * Time.fixedDeltaTime;
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}
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rigid.velocity = velocity;
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}
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protected override void OnDeactivated() { }
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protected override void OnActivated() { }
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}
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}
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using Syntriax.Modules.Movement.ColliderTrigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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public class OneDirectional2DGroundMovement : OneDirectional2DMovementBase
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{
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protected override float moveValue { get; set; } = 0f;
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protected IGroundTrigger groundTrigger = null;
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protected override void Start()
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{
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base.Start();
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groundTrigger = GetComponentInChildren<IGroundTrigger>();
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groundTrigger.OnTriggered.AddListener(OnGroundTrigger);
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}
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private void OnGroundTrigger(bool isGrounded)
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=> CanTakeOver = isGrounded;
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public override void ApplyMovement()
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{
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Vector2 velocity = rigid.velocity;
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velocity.x = moveValue;
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rigid.velocity = velocity;
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}
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protected override void OnDeactivated() { }
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protected override void OnActivated() { }
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}
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}
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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public abstract class OneDirectional2DMovementBase : TwoDimensionalMovementBase
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{
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protected abstract float moveValue { get; set; }
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public override void Move(float x = 0, float y = 0, float z = 0)
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=> moveValue = x * BaseSpeed * MovementMultiplier;
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}
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}
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using Syntriax.Modules.Movement.ColliderTrigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.TwoDimensionalImplementations
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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public class OneWay2DAirMovement : OneWay2DMovementBase
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{
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@ -1,7 +1,7 @@
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using Syntriax.Modules.Movement.ColliderTrigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.TwoDimensionalImplementations
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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public class OneWay2DGroundMovement : OneWay2DMovementBase
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{
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fileFormatVersion: 2
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@ -1,4 +1,4 @@
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namespace Syntriax.Modules.Movement.TwoDimensionalImplementations
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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public abstract class OneWay2DMovementBase : TwoDimensionalMovementBase
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{
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fileFormatVersion: 2
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@ -2,7 +2,7 @@ using Syntriax.Modules.Movement.State;
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using UnityEngine;
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using UnityEngine.Events;
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namespace Syntriax.Modules.Movement.TwoDimensionalImplementations
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namespace Syntriax.Modules.Movement.Implementations.TwoDimensional
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public abstract class TwoDimensionalMovementBase : MonoBehaviour, IMovement
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