Moved few Implemantations to Samples Folder
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@ -75,7 +75,7 @@ namespace Syntriax.Modules.Movement.Editor
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movementDefinition.MovementConfigs = new MovementConfig[]
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{
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new MovementConfig(typeof(Implementations.GroundMovement1D).FullName, 5f)
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new MovementConfig(typeof(Samples.GroundMovement1D).FullName, 5f)
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};
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movementDefinition.MonoBehaviours = new string[]
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@ -92,8 +92,8 @@ namespace Syntriax.Modules.Movement.Editor
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movementDefinition.MovementConfigs = new MovementConfig[]
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{
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new MovementConfig(typeof(Implementations.AirMovement1D).FullName, 5f),
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new MovementConfig(typeof(Implementations.GroundMovement1D).FullName, 5f)
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new MovementConfig(typeof(Samples.AirMovement1D).FullName, 5f),
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new MovementConfig(typeof(Samples.GroundMovement1D).FullName, 5f)
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};
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movementDefinition.MonoBehaviours = new string[]
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@ -4,7 +4,8 @@
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"references": [
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"GUID:d4c952ed5f59c5a449cda1b0080ed841",
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"GUID:efa9a9bc94c60c74684aafb7428fbf61",
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"GUID:c967acc4be781ca44b42a1887eb1ac7a"
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"GUID:c967acc4be781ca44b42a1887eb1ac7a",
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"GUID:863b8995abde2cf40b8b4cb709452a32"
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],
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"includePlatforms": [
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"Editor"
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@ -1,7 +1,10 @@
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations
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namespace Syntriax.Modules.Movement
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{
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/// <summary>
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/// A <see cref="IMovement" with no implementation, added by <see cref="MovementController" by default as a fallback implementation/>/>
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/// </summary>
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public class DefaultMovement : MovementBase
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{
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public override void ApplyMovement() { }
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@ -41,8 +41,8 @@ namespace Syntriax.Modules.Movement
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protected virtual void Start()
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{
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if (GetComponent<Implementations.DefaultMovement>() == null)
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gameObject.AddComponent<Implementations.DefaultMovement>();
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if (GetComponent<DefaultMovement>() == null)
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gameObject.AddComponent<DefaultMovement>();
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RecacheMovements();
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toggleStateOnGameObject = GetComponent<IToggleState>();
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 15528ebd51d27d54398c55826710f23e
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guid: 231b2d16dd7862d41bc2111d759f6ca2
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@ -1,7 +1,7 @@
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using Syntriax.Modules.Trigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations
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namespace Syntriax.Modules.Movement.Samples
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public class AirMovement1D : MovementBase1D
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@ -1,7 +1,7 @@
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using Syntriax.Modules.Trigger;
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using UnityEngine;
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namespace Syntriax.Modules.Movement.Implementations
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namespace Syntriax.Modules.Movement.Samples
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{
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[RequireComponent(typeof(Rigidbody2D))]
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public class GroundMovement1D : MovementBase1D
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@ -0,0 +1,19 @@
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{
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"name": "Syntriax.Modules.Movement.Samples",
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"rootNamespace": "",
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"references": [
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"GUID:efa9a9bc94c60c74684aafb7428fbf61",
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"GUID:1f5f15fe7e49bdb48a76c5ce9b1c9f2f",
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"GUID:d4c952ed5f59c5a449cda1b0080ed841",
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"GUID:c967acc4be781ca44b42a1887eb1ac7a"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 863b8995abde2cf40b8b4cb709452a32
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AssemblyDefinitionImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,6 +1,6 @@
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{
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"name": "com.syntriax.movement",
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"version": "0.1.3",
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"version": "0.1.4",
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"displayName": "Movement Module",
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"description": "Dependends On:\nhttps://git.syntriax.com/Syntriax/ToggleState.git\nhttps://git.syntriax.com/Syntriax/Trigger.git\nhttps://git.syntriax.com/Syntriax/Factory.git",
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"unity": "2019.1",
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