diff --git a/Config/MovementDefinitionFactory.cs b/Config/MovementDefinitionFactory.cs index fc28f52..d045c10 100644 --- a/Config/MovementDefinitionFactory.cs +++ b/Config/MovementDefinitionFactory.cs @@ -67,7 +67,7 @@ namespace Syntriax.Modules.Movement.Config public void AddDefinitionToFactory(MovementDefinition movementDefinition) { if (Definitions.ContainsKey(movementDefinition.Name)) - throw new System.ArgumentException($"{ movementDefinition.Name } is already in the Movement Definition Factory"); + throw new System.ArgumentException($"{movementDefinition.Name} is already in the Movement Definition Factory"); Definitions.Add(movementDefinition.Name, movementDefinition); } @@ -75,7 +75,7 @@ namespace Syntriax.Modules.Movement.Config public void ApplyDefinitionToGameObject(GameObject gameObject, string definitionName) { if (!Definitions.ContainsKey(definitionName)) - throw new System.ArgumentException($"The definition with name \"{ definitionName }\" does not exists in the current { Name }"); + throw new System.ArgumentException($"The definition with name \"{definitionName}\" does not exists in the current {Name}"); ApplyDefinitionToGameObject(gameObject, Definitions[definitionName]); } @@ -92,6 +92,9 @@ namespace Syntriax.Modules.Movement.Config foreach (string monoBehaviours in definition.MonoBehaviours) MovementFactory.Instance.AddToGameObject(gameObject, monoBehaviours); + if (string.IsNullOrEmpty(definition.DefaultVariableMovement)) + return; + IVariableMovementController variableMovementController = gameObject.GetComponent(); VMCollection collection = VariableMovementFactory.Instance.Collections[definition.DefaultVariableMovement]; variableMovementController?.LoadVariableMovementCollection(collection); @@ -101,7 +104,7 @@ namespace Syntriax.Modules.Movement.Config public void SaveMovementDefinition(MovementDefinition definition) { string jsonText = JsonUtility.ToJson(definition, true); - string path = $"Assets/Resources/{ ResourceDirectoryToDefinitions }{ definition.Name }.json"; + string path = $"Assets/Resources/{ResourceDirectoryToDefinitions}{definition.Name}.json"; System.IO.File.WriteAllText(path, jsonText); } #endif