Factory Update
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@ -28,6 +28,7 @@ namespace Syntriax.Modules.Movement.Config
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}
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}
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private void Start()
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{
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if (FactorySingleton<MovementDefinitionFactory>.Instance == this)
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@ -43,17 +44,23 @@ namespace Syntriax.Modules.Movement.Config
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/// <para> Automatically loads the definition files specificed path <see cref="ResourceDirectoryToDefinitions"/></para>
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/// <para> The default is "Resources/Modules/Syntriax/Movement/Definitions/"</para>
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/// </remarks>
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public override void Initialize()
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protected override void OnFactoryInitialize()
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{
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if (_definitions == null)
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_definitions = new Dictionary<string, MovementDefinition>(InitialCapacity);
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Reset();
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foreach (TextAsset definitionTextAsset in UnityEngine.Resources.LoadAll<TextAsset>(ResourceDirectoryToDefinitions))
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AddToFactoryWithJSON(definitionTextAsset.text);
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}
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/// <summary>
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/// Clears all the definitions in the factory
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/// </summary>
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/// <remarks>
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/// Does not reinitialize, please call <see cref="Initialize"/> to initialize it back
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/// </remarks>
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protected override void OnFactoryReset() => _definitions?.Clear();
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/// <summary>
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/// Manually registers a <see cref="MovementDefinition"/> to the factory with a JSON <see cref="string"/>
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/// </summary>
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@ -64,14 +71,6 @@ namespace Syntriax.Modules.Movement.Config
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AddDefinitionToFactory(movementDefinition);
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}
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/// <summary>
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/// Clears all the definitions in the factory
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/// </summary>
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/// <remarks>
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/// Does not reinitialize, please call <see cref="Initialize"/> to initialize it back
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/// </remarks>
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public override void Reset() => _definitions?.Clear();
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/// <summary>
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/// Registers a list of <see cref="MovementDefinition"/>s to the factory
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/// </summary>
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@ -33,18 +33,16 @@ namespace Syntriax.Modules.Movement.Config
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Destroy(this);
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}
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public override void Initialize()
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protected override void OnFactoryInitialize()
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{
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if (_types == null)
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_types = new Dictionary<string, Type>(InitialCapacity);
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Reset();
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foreach (Assembly assembly in AppDomain.CurrentDomain.GetAssemblies())
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AddAssemblyToFactory(assembly);
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}
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public override void Reset() => _types?.Clear();
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protected override void OnFactoryReset() => _types?.Clear();
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public void AddAssemblyToFactory(Assembly assembly)
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{
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