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2 Commits

Author SHA1 Message Date
Syntriax f25a9b676b Editor Updated & Cleanup 2022-11-21 14:01:01 +03:00
Syntriax 4305d26d17 Factory Submodule Added 2022-11-21 13:51:55 +03:00
9 changed files with 46 additions and 73 deletions

3
.gitmodules vendored
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@ -4,3 +4,6 @@
[submodule "Trigger"]
path = Trigger
url = git@git.syntriax.com:Syntriax/Trigger.git
[submodule "Factory"]
path = Factory
url = git@git.syntriax.com:Syntriax/Factory.git

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@ -1,4 +1,5 @@
using System.Collections.Generic;
using Syntriax.Modules.Factory;
using UnityEngine;
namespace Syntriax.Modules.Movement.Config
@ -10,29 +11,11 @@ namespace Syntriax.Modules.Movement.Config
/// <para> Looks for the path specified in the variable <see cref="ResourceDirectoryToDefinitions"/></para>
/// <para> The default path is "Resources/Modules/Syntriax/Movement/Definitions/"</para>
/// </remarks>
public class MovementDefinitionFactory : MonoBehaviour
public class MovementDefinitionFactory : FactoryBase
{
internal const string Name = "Movement Definition Factory";
internal const int InitialCapacity = 64;
internal const string ResourceDirectoryToDefinitions = "Modules/Syntriax/Movement/Definitions/";
private static MovementDefinitionFactory _instance = null;
public static MovementDefinitionFactory Instance
{
get
{
if (_instance == null)
{
GameObject factoriesGO = GameObject.Find("Factories") ?? new GameObject("Factories");
_instance = new GameObject(Name).AddComponent<MovementDefinitionFactory>();
_instance.transform.SetParent(factoriesGO.transform);
DontDestroyOnLoad(factoriesGO);
}
return _instance;
}
}
private Dictionary<string, MovementDefinition> _definitions = null;
public Dictionary<string, MovementDefinition> Definitions
{
@ -47,7 +30,7 @@ namespace Syntriax.Modules.Movement.Config
private void Start()
{
if (_instance == this)
if (FactorySingleton<MovementDefinitionFactory>.Instance == this)
return;
Destroy(this);
@ -60,7 +43,7 @@ namespace Syntriax.Modules.Movement.Config
/// <para> Automatically loads the definition files specificed path <see cref="ResourceDirectoryToDefinitions"/></para>
/// <para> The default is "Resources/Modules/Syntriax/Movement/Definitions/"</para>
/// </remarks>
public void Initialize()
public override void Initialize()
{
if (_definitions == null)
_definitions = new Dictionary<string, MovementDefinition>(InitialCapacity);
@ -87,7 +70,7 @@ namespace Syntriax.Modules.Movement.Config
/// <remarks>
/// Does not reinitialize, please call <see cref="Initialize"/> to initialize it back
/// </remarks>
public void Reset() => _definitions?.Clear();
public override void Reset() => _definitions?.Clear();
/// <summary>
/// Registers a list of <see cref="MovementDefinition"/>s to the factory
@ -118,7 +101,7 @@ namespace Syntriax.Modules.Movement.Config
public void ApplyDefinitionToGameObject(GameObject gameObject, string definitionName)
{
if (!Definitions.ContainsKey(definitionName))
throw new System.ArgumentException($"The definition with name \"{definitionName}\" does not exists in the current {Name}");
throw new System.ArgumentException($"The definition with name \"{definitionName}\" does not exists in the current {nameof(MovementDefinitionFactory)}");
ApplyDefinitionToGameObject(gameObject, Definitions[definitionName]);
}
@ -132,13 +115,13 @@ namespace Syntriax.Modules.Movement.Config
{
foreach (MovementConfig movementConfig in definition.MovementConfigs)
{
IMovement movement = (IMovement)MovementFactory.Instance.AddToGameObject(gameObject, movementConfig.TypeName);
IMovement movement = (IMovement)FactorySingleton<MovementFactory>.Instance.AddToGameObject(gameObject, movementConfig.TypeName);
movement.BaseSpeed = movementConfig.BaseSpeed;
}
if (definition.MonoBehaviours != null)
foreach (string monoBehaviours in definition.MonoBehaviours)
MovementFactory.Instance.AddToGameObject(gameObject, monoBehaviours);
FactorySingleton<MovementFactory>.Instance.AddToGameObject(gameObject, monoBehaviours);
}
}
}

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@ -2,32 +2,15 @@ using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using Syntriax.Modules.Factory;
using UnityEngine;
namespace Syntriax.Modules.Movement.Config
{
public class MovementFactory : MonoBehaviour
public class MovementFactory : FactoryBase
{
private const string Name = "Movement Factory";
private const int InitialCapacity = 64;
private static MovementFactory _instance = null;
public static MovementFactory Instance
{
get
{
if (_instance == null)
{
GameObject factoriesGO = GameObject.Find("Factories") ?? new GameObject("Factories");
_instance = new GameObject(Name).AddComponent<MovementFactory>();
_instance.transform.SetParent(factoriesGO.transform);
DontDestroyOnLoad(factoriesGO);
}
return _instance;
}
}
private Dictionary<string, Type> _types = null;
public Dictionary<string, Type> Types
{
@ -44,13 +27,13 @@ namespace Syntriax.Modules.Movement.Config
private void Start()
{
if (_instance == this)
if (FactorySingleton<MovementFactory>.Instance == this)
return;
Destroy(this);
}
public void Initialize()
public override void Initialize()
{
if (_types == null)
_types = new Dictionary<string, Type>(InitialCapacity);
@ -61,28 +44,20 @@ namespace Syntriax.Modules.Movement.Config
AddAssemblyToFactory(assembly);
}
public void Reset() => _types?.Clear();
public override void Reset() => _types?.Clear();
public void AddAssemblyToFactory(Assembly assembly)
{
foreach (Type type in assembly.GetTypes().Where(predicate))
Types.Add(GetTypeName(type), type);
Types.Add(type.FullName, type);
}
public Component AddToGameObject(GameObject gameObject, string name)
{
if (!Types.ContainsKey(name))
throw new ArgumentException($"The key \"{name}\" does not exists in the current {Name}");
throw new ArgumentException($"The key \"{name}\" does not exists in the current {nameof(MovementFactory)}");
return gameObject.AddComponent(Types[name]);
}
public static string GetTypeName(Type type)
{
if (string.IsNullOrEmpty(type.Namespace))
return type.Name;
return $"{type.Namespace}.{type.Name}";
}
}
}

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@ -3,6 +3,7 @@ using UnityEditor;
using UnityEditorInternal;
using Syntriax.Modules.Movement.Config;
using System;
using Syntriax.Modules.Factory;
namespace Syntriax.Modules.Movement.Editor
{
@ -55,12 +56,12 @@ namespace Syntriax.Modules.Movement.Editor
GUILayout.Space(10);
GUILayout.Label("Tip: MovementConfigs->TypeName and MonoBehaviours have the same naming system");
GUILayout.Label("Tip: MovementConfigs->TypeName and MonoBehaviours use the type.FullName value");
GUILayout.Label("If under a namespace: \"Namespace.ClassName\"");
GUILayout.Label("If not under a namespace: \"ClassName\"");
GUILayout.Space(5);
GUILayout.Label($"Tip: Apply these to your GameObjects by using {nameof(MovementDefinitionFactory)}");
GUILayout.Label($"{nameof(MovementDefinitionFactory)}.Instance.ApplyDefinitionToGameObject(\"{movementName.stringValue}\");");
GUILayout.Label($"Tip: Apply these to your GameObjects by using {nameof(MovementDefinitionFactory)} or the {nameof(MovementDefinitionApplier)} component");
GUILayout.Label($"{nameof(FactorySingleton<MovementDefinitionFactory>)}<{nameof(MovementDefinitionFactory)}>.Instance.ApplyDefinitionToGameObject(\"{movementName.stringValue}\");");
if (quickPresetButtonPressed) LoadPresetQuick();
if (longerPresetButtonPressed) LoadPresetLonger();
@ -74,12 +75,12 @@ namespace Syntriax.Modules.Movement.Editor
movementDefinition.MovementConfigs = new MovementConfig[]
{
new MovementConfig(MovementFactory.GetTypeName(typeof(Implementations.GroundMovement1D)), 5f)
new MovementConfig(typeof(Implementations.GroundMovement1D).FullName, 5f)
};
movementDefinition.MonoBehaviours = new string[]
{
MovementFactory.GetTypeName(typeof(MovementController))
typeof(MovementController).FullName
};
UpdateSerializedObject();
@ -91,14 +92,14 @@ namespace Syntriax.Modules.Movement.Editor
movementDefinition.MovementConfigs = new MovementConfig[]
{
new MovementConfig(MovementFactory.GetTypeName(typeof(Implementations.AirMovement1D)), 5f),
new MovementConfig(MovementFactory.GetTypeName(typeof(Implementations.GroundMovement1D)), 5f)
new MovementConfig(typeof(Implementations.AirMovement1D).FullName, 5f),
new MovementConfig(typeof(Implementations.GroundMovement1D).FullName, 5f)
};
movementDefinition.MonoBehaviours = new string[]
{
MovementFactory.GetTypeName(typeof(MovementController)),
MovementFactory.GetTypeName(typeof(ToggleState.ToggleStateMonoBehaviour))
typeof(MovementController).FullName,
typeof(ToggleState.ToggleStateMonoBehaviour).FullName
};
UpdateSerializedObject();

1
Factory Submodule

@ -0,0 +1 @@
Subproject commit 49b1bcd578aa5d3b6f84750e730d179a950f26c8

8
Factory.meta Normal file
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@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 218ba81f028403c4185f629220600c77
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@ -1,4 +1,5 @@
using System;
using Syntriax.Modules.Factory;
using Syntriax.Modules.Movement.Config;
using UnityEngine;
@ -25,7 +26,7 @@ namespace Syntriax.Modules.Movement
{
RemoveDefinition();
MovementDefinitionFactory.Instance.ApplyDefinitionToGameObject(gameObject, definitionName);
FactorySingleton<MovementDefinitionFactory>.Instance.ApplyDefinitionToGameObject(gameObject, definitionName);
appliedDefinitionName = definitionName;
OnMovementDefinitionApplied?.Invoke(gameObject);
}
@ -34,7 +35,7 @@ namespace Syntriax.Modules.Movement
{
RemoveDefinition();
MovementDefinitionFactory.Instance.ApplyDefinitionToGameObject(gameObject, definition);
FactorySingleton<MovementDefinitionFactory>.Instance.ApplyDefinitionToGameObject(gameObject, definition);
appliedDefinitionName = definition.Name;
OnMovementDefinitionApplied?.Invoke(gameObject);
}
@ -44,20 +45,20 @@ namespace Syntriax.Modules.Movement
if (string.IsNullOrWhiteSpace(appliedDefinitionName))
return;
MovementDefinition appliedDefinition = MovementDefinitionFactory.Instance.Definitions[appliedDefinitionName];
MovementDefinition appliedDefinition = FactorySingleton<MovementDefinitionFactory>.Instance.Definitions[appliedDefinitionName];
if (appliedDefinition.MovementConfigs == null || appliedDefinition.MonoBehaviours == null)
return;
foreach (MovementConfig movementConfig in appliedDefinition.MovementConfigs)
{
Type type = MovementFactory.Instance.Types[movementConfig.TypeName];
Type type = FactorySingleton<MovementFactory>.Instance.Types[movementConfig.TypeName];
if (TryGetComponent(type, out Component component))
Destroy(component);
}
foreach (string monoBehaviour in appliedDefinition.MonoBehaviours)
{
Type type = MovementFactory.Instance.Types[monoBehaviour];
Type type = FactorySingleton<MovementFactory>.Instance.Types[monoBehaviour];
if (TryGetComponent(type, out Component component))
Destroy(component);
}

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@ -3,6 +3,7 @@
## Dependencies
1. [ToggleState Module](https://git.syntriax.com/Syntriax/ToggleState)
2. [Trigger Module](https://git.syntriax.com/Syntriax/Trigger)
3. [Factory Module](https://git.syntriax.com/Syntriax/Factory)
Make sure to separately clone these modules along with this one too.

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@ -2,9 +2,9 @@
"name": "Syntriax.Modules.Movement",
"rootNamespace": "",
"references": [
"GUID:75469ad4d38634e559750d17036d5f7c",
"GUID:efa9a9bc94c60c74684aafb7428fbf61",
"GUID:1f5f15fe7e49bdb48a76c5ce9b1c9f2f"
"GUID:1f5f15fe7e49bdb48a76c5ce9b1c9f2f",
"GUID:d4c952ed5f59c5a449cda1b0080ed841"
],
"includePlatforms": [],
"excludePlatforms": [],