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| 0a6f26461e | |||
| c903602e3b |
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README.md
29
README.md
@@ -1,28 +1,11 @@
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# Movement (Work In Progress)
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# Movement (Work In Progress)
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## Installation
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## Dependencies
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### UPM
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1. [State Module](https://git.syntriax.com/Syntriax/State)
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1. Add the UPM registry. Click on the `Edit` menu, then select `Project settings...`, select `Package Manager`, and add a scoped registry:
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2. [Trigger Module](https://git.syntriax.com/Syntriax/Trigger)
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- Name: `Syntriax`
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3. [Factory Module](https://git.syntriax.com/Syntriax/Factory)
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- Url: `https://upm.syntriax.com`
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- Scopes:
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- `com.syntriax`
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The UPM registry also has proxies to OpenUPM, so you can add scopes from there too.
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Make sure to separately clone these modules along with this one too.
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### Manual
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1. Navigate into `Package Manager` and press on the `+` button, choose `Add package from git URL...` and add:
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- `https://git.syntriax.com/Syntriax/State`
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- `https://git.syntriax.com/Syntriax/Trigger`
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- `https://git.syntriax.com/Syntriax/Factory`
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- `https://git.syntriax.com/Syntriax/Movement`
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---
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### Dependencies
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1. [State Module (https://git.syntriax.com/Syntriax/State)](https://git.syntriax.com/Syntriax/State)
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2. [Trigger Module (https://git.syntriax.com/Syntriax/Trigger)](https://git.syntriax.com/Syntriax/Trigger)
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3. [Factory Module (https://git.syntriax.com/Syntriax/Factory)](https://git.syntriax.com/Syntriax/Factory)
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---
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---
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@@ -53,7 +36,7 @@ The UPM registry also has proxies to OpenUPM, so you can add scopes from there t
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3. Add `MovementController` component to your Player `GameObject`
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3. Add `MovementController` component to your Player `GameObject`
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4. Add `AirMovement1D` component to your Player `GameObject`
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4. Add `AirMovement1D` component to your Player `GameObject`
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5. Add `GroundMovement1D` component to your Player `GameObject` (make sure it's bellow `AirMovement1D`)
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5. Add `GroundMovement1D` component to your Player `GameObject` (make sure it's bellow `AirMovement1D`)
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6. Add a new empty child `GameObject` and add `Box2DGroundTrigger` & `GroundTrigger` component to it and place and resize it under the player for ground detection, optionally you can set the `CollisionMask` field on it to make sure it only detects specific layers
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6. Add a new empty child `GameObject` and add `Box2DColliderTrigger` component to it and place and resize it under the player for ground detection, optionally you can set the `CollisionMask` field on it to make sure it only detects specific layers
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7. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example))
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7. Connect your inputs to the `MovementController` ([Example with Input System](#input-system-example))
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8. (Optional) Add a jumping script to see the effects better
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8. (Optional) Add a jumping script to see the effects better
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@@ -9,10 +9,8 @@ namespace Syntriax.Modules.Movement
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protected IStateEnable stateEnable = null;
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protected IStateEnable stateEnable = null;
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protected IMovementController movementController = null;
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protected IMovementController movementController = null;
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[SerializeField] private float _baseSpeed = 1f;
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public float BaseSpeed { get; set; } = 1f;
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public float BaseSpeed { get => _baseSpeed; set => _baseSpeed = value; }
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public float MovementMultiplier { get; set; } = 1f;
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[SerializeField] private float _movementMultiplier = 1f;
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public float MovementMultiplier { get => _movementMultiplier; set => _movementMultiplier = value; }
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public Action<bool> OnTakeOverStateChanged { get; set; } = null;
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public Action<bool> OnTakeOverStateChanged { get; set; } = null;
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private bool _canTakeOver = false;
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||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,8 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 53fb73867b202d4438ab1213be0e9ce2
|
|
||||||
folderAsset: yes
|
|
||||||
DefaultImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -1,40 +0,0 @@
|
|||||||
using System;
|
|
||||||
using Syntriax.Modules.Trigger;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
namespace Syntriax.Modules.Movement.Samples
|
|
||||||
{
|
|
||||||
public class MovementInputSample : MonoBehaviour
|
|
||||||
{
|
|
||||||
private IMovementController movementController = null;
|
|
||||||
private Rigidbody2D rigid = null;
|
|
||||||
private IGroundTrigger groundTrigger = null;
|
|
||||||
|
|
||||||
private void Start()
|
|
||||||
{
|
|
||||||
movementController = GetComponent<IMovementController>();
|
|
||||||
groundTrigger = GetComponentInChildren<IGroundTrigger>();
|
|
||||||
rigid = GetComponent<Rigidbody2D>();
|
|
||||||
}
|
|
||||||
|
|
||||||
private Vector3 input = Vector3.zero;
|
|
||||||
private void Update()
|
|
||||||
{
|
|
||||||
input = Vector3.zero;
|
|
||||||
input.x = Input.GetAxis("Horizontal");
|
|
||||||
input.y = Input.GetAxis("Vertical");
|
|
||||||
|
|
||||||
movementController.Move(input);
|
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Space) && groundTrigger.IsTrigerred)
|
|
||||||
Jump();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Jump()
|
|
||||||
{
|
|
||||||
Vector2 velocity = rigid.velocity;
|
|
||||||
velocity.y = 10f;
|
|
||||||
rigid.velocity = velocity;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: c3737b1292e46ab4ba2a2c139a8c2ef2
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@@ -33,8 +33,12 @@ namespace Syntriax.Modules.Movement.Samples
|
|||||||
velocity.x += moveValue * Time.fixedDeltaTime;
|
velocity.x += moveValue * Time.fixedDeltaTime;
|
||||||
|
|
||||||
if (moveValue != 0f)
|
if (moveValue != 0f)
|
||||||
|
{
|
||||||
if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
|
if (Mathf.Abs(velocity.x) > Mathf.Abs(moveValue))
|
||||||
velocity.x *= .95f;
|
velocity.x = moveValue;
|
||||||
|
else if (Mathf.Abs(velocity.x - moveValue) > Mathf.Abs(moveValue))
|
||||||
|
velocity.x += moveValue * Time.fixedDeltaTime;
|
||||||
|
}
|
||||||
|
|
||||||
rigid.velocity = velocity;
|
rigid.velocity = velocity;
|
||||||
}
|
}
|
||||||
@@ -3,7 +3,6 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace Syntriax.Modules.Movement.Samples
|
namespace Syntriax.Modules.Movement.Samples
|
||||||
{
|
{
|
||||||
[System.Serializable]
|
|
||||||
[RequireComponent(typeof(Rigidbody2D))]
|
[RequireComponent(typeof(Rigidbody2D))]
|
||||||
public class GroundMovement1D : MovementBase1D
|
public class GroundMovement1D : MovementBase1D
|
||||||
{
|
{
|
||||||
Reference in New Issue
Block a user