using UnityEngine; namespace Syntriax.Modules.Movement { /// /// A /> /// public class DefaultMovement : MovementBase { public override void ApplyMovement() { } public override void Move(float x = 0, float y = 0, float z = 0) { } protected override void OnActivated() => Debug.LogWarning("Default Movement is activated, this movement has no implementation, please add a Movement that you can use as a fallback with it's \"CanTakeOver\" value set to true if this was not intentional"); protected override void OnDeactivated() { } } }