using UnityEngine;
namespace Syntriax.Modules.Movement
{
public static class IMovementExtensions
{
///
/// Applies a parameter into the 's method by applying the vector's X and Y values accordingly
///
public static void Move(this IMovement movement, Vector2 moveVector)
=> movement.Move(moveVector.x, moveVector.y);
///
/// Applies a parameter into the 's method by applying the vector's X, Y and Z values accordingly
///
public static void Move(this IMovement movement, Vector3 moveVector)
=> movement.Move(moveVector.x, moveVector.y, moveVector.z);
}
}