using UnityEngine; namespace Syntriax.Modules.Movement.ColliderCheck { public class TwoDimensionalBoxChildColliderCheck : MonoBehaviour, IColliderCheck, IState { [SerializeField] private LayerMask colliderMask = 0; public LayerMask ColliderMask { get => colliderMask; set => colliderMask = value; } public bool IsColliderDetected => StateEnabled ? Physics2D.OverlapBox(transform.position, transform.localScale, 0, ColliderMask) != null : true; public bool StateEnabled { get; set; } = true; #if UNITY_EDITOR private void OnDrawGizmosSelected() { Gizmos.color = IsColliderDetected ? Color.green : Color.red; Gizmos.DrawWireCube(transform.position, transform.lossyScale); } #endif } }