using UnityEngine; namespace Syntriax.Modules.Movement.VariableMovement.SimpleImplementation { [CreateAssetMenu(fileName = "Simple Variable Movement Asset", menuName = "Syntriax/Modules/Movement/VariableMovement/Simple Variable Movement Asset", order = 0)] public class SimpleVariableMovementAsset : ScriptableObject, IVariableMovementAsset { [SerializeField] protected float movementMultiplier = 1f; public string MovementName => this.name; public float MovementMultiplier => movementMultiplier; } }