using Syntriax.Modules.Movement.ColliderTrigger; using UnityEngine; namespace Syntriax.Modules.Movement { public class OneWay2DGroundMovement : OneWay2DMovementBase { protected override float moveValue { get; set; } = 0f; protected IGroundTrigger groundTrigger = null; protected override void Start() { base.Start(); groundTrigger = GetComponentInChildren(); groundTrigger.OnTriggered.AddListener(OnGroundTrigger); } private void OnGroundTrigger(bool isGrounded) => CanTakeOver = isGrounded; public override void ApplyMovement() { Vector2 velocity = rigid.velocity; velocity.x = moveValue; rigid.velocity = velocity; } } }